Monday, 11 December 2023

Underworld: Awakening (2012)

The last of the Underworld films to have major use of special makeup effects, as well as the first to no longer have Tatopoulos Studios working on the series. MastersFX took up the reigns this time around, and was tasked with having to provide new Lycan suits. It was not possible to reuse the moulds used for the previous films' Lycan suits, as these were the property of Tatopoulos Studios.

MastersFX was forced to make new Lycan suit sculpts from scratch, using production photographs as basis, resulting in Awakening's Lycan suits having subtle differences to the original Tatopoulos Studios suits. MastersFX built three suits for Awakening, two having animatronic heads. Unlike previous films, the Lycan suits did not have leg extensions; instead stilts were used to make the Lycan performers appear taller.
MastersFX also provided the Lycan form taken by Dr. Lane, the film's antagonist; Lane's form was possibly indebted by the classic Wolf Man design, and was achieved as a series of prosthetic appliances. Much of the footage of the Lane wolfman was edited in post-production to have a gored face superimposed with CGI.
Despite not being officially attached to the project, Patrick Tatopoulos and Steve Wang still provided the design of the film's two new Lycans; the sickly 'tunnel Lycans' and the gigantic 'Uber Lycan', both of which would be digital creations provided by Luma Pictures. Tatopoulos provided the concept art for how the two new monsters would look. Wang in turn then provided maquettes for the new Lycans to be scanned for Luma's animators. Wang's initial sculpture of the Tunnel Lycan showed how emaciated its body was...
...with his final painted version showing its pale flesh and putrid sores, giving a clearer reference of what the finished model would look like for Luma's animators.
A full-size sculpture of the Tunnel Lycan head was also (sculpted and painted by Werner Pretorius), with copies made for the performers to wear as a reference when filming to be replaced by the CGI models.
Wang also provided a maquette of the Uber Lycan to be scanned for Luma's animators; the skin textures and fur would be added during the animation process.

Underworld: Evolution (2006)

Tatopoulos Studios returned to do the creature effects for Underworld's sequel; along with Tatopoulos himself, Guy Himber and Steve Wang also returned. The Lycan suits were resculpts using the previous film's moulds with only minor alterations; Wiseman had been unhappy with how stiff the first film's Lycan suits' necks were, 'We had this fairly thick neck on the werewolves, its a fully solid piece of foam rubber, so once you got the guy in the suit he looks like an action figure, he just moves around and looks like he's in a neck brace.'

To rectify this, the neck pieces were now made of a more spandex-like fabric material, allowing the performer inside to have more movement. More fur was added to the Lycan heads; partly to cover the softer fabric necks, but also to now give them a more 'wild' appearance. The leg extensions were also changed slightly to give them wider 'paw prints', allowing them to walk in them better. Just like the suits on the previous film, the performers had to be coated in KY jelly in order to slip in the tight suits easier.

When it came to William, the ancestor of the Lycans, Tatopoulos and Wiseman decided to go for a 'more traditional werewolf as you know them, with a wolf head', with Tatopoulos sketching the design. A preliminary maquette was sculpted to help visualize what Tatopoulos' William design would look like as a physical object.

Wiseman was particularly focused on how the William werewolf's face should look, 'Patrick and I went through a lot of designs (...) drawing the jawline making it look (...) bulky, so it looked mean, and not this pointy Wile E Coyote look, and that's what happens quite a bit'. The William werewolf's animatronics built into the head needed three puppeteers to operate. A dummy head was created for the monster's demise.

Only one William suit was created, with its fur tailored on top of the undersculpture; hours were spent individually tying each hair in the suit. Guy Himber recounted, 'We feel bad whenever we cover (William) in blood (...) because they're really beautiful, but these things happen!'. Like the 'grunt' Lycan suits, the William suit had its neck moulded in spandex to allow the performer greater movement, with the neck fur concealing a hole that allowed the performer to breathe and see.
Tatopoulos designed Marcus Corvinus, the ancestral vampire, as his idea of 'what a full-blown vampire creature looks like'. Still adhering to the focus on practical effects, Marcus would be realized via actor Tony Curran being coated in a full-body makeup. To visualize the makeup design, with a preliminary maquette was sculpted by Steve Wang.
Two different facial makeups were sculpted for Tony Curran as Marcus, according to Guy Himber, 'We have one that we've affectionally called the 'battle face' which is a little more pronounced, a little more severe in the face. And then we have one that's kind of a dialogue face where we've taken some of these things back just to allow him to read more through the makeup. Several stages of makeup were constructed, with the first stage being a 'fresh out of his sarcophagus look' as Himber called it.

It would take seven hours to apply all the makeup prosthetics on Curran, Also sculpted on the back were closed wings, as Wiseman did not want it to look like the wings came out of nowhere; the half-unfolded wings that he used as a weapon were practical extensions created by Tatopoulos' team. A similar makeup was applied to Curran's stunt double as well Adrian Hein.

Several facial prosthetics were also sculpted for the slowly transforming 'fresh' Lycans bitten by William.
Face and chest prosthetics were also applied to Scott Speedman once more, this time to show him with a more wolf-like appearance in the face.